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(Sol Squadron is my personal favorite so far) Graphically the game is mostly gorgeous, the cut scenes can often feel a little uncanny valley but they aren't a big part of the game and while flying everything looks stellar. Sound track wasn't as good as I was hoping tbh but it's still pretty great, excellent background for the game while playing but not as good as I was hoping for just listening to outside the game. Some of the challenges can feel a little frustrating like the DLC stealth mechanics or the fact that most of the time your adversaries will have better planes, but embracing that challenge and overcoming them by using smart tech tree decisions and proper planning before missions feels so god damned good. The gameplay is excellently refined, where you can clearly tell they love flying, the feeling of modern jets, and making it fun yet challenging.
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The overarching story and central theme about drones being bad for warfare are honestly kind of weak or predictable but on a smaller scale a number of the smaller mission stories/chains (like with Full Band) and dialogue (radio chatter) feel pretty great so I've only really noticed issues looking back on it as a whole while in the moment it felt decent/good.
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The whole flight sim genre is new to me and the most similar games I've played were Star Fox titles so I loved getting the video game feel of dogfights and the intensity of bombing runs. Its turned into one of my favorites of the year already after just 16 hours.
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I've been on a kick for trying out new series and genres lately and had heard this game had an awesome soundtrack around the Game Awards so I grabbed AC7 in the summer sale. But it makes running from cops feel really dull, just find the nearest ramp and hope for the best, I guess.
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The cops often seem to crash from the ramps or get left behind. The best way to outrun cops seems to be to find a big ramp and drive through it. Then reinforcements just seem to appear out of nowhere. They'll just suddenly catch up to me despite me having a big lead. They seem to have some really absurd rubberbanding mechanic that makes outrunning them very difficult. I got my car kinda set up for drifting, but it still doesn't seem to be enough. I just never seem to have enough speed or power to keep the drifts going and the straights are never long enough to build up any speed. It kinda feels like it might be an early game problem because I'm constantly running out of momentum. I haven't played a game like this for a while so it feels kinda fresh to me. So I'm not the biggest fan of the car handling mechanics, but it's okay. Heat was on sale for like about 20 euros and Heat seemed to have some amount of positive buzz surrounding it. But somehow I randomly just felt like I could like some cool car customization and early Fast and Furious atmosphere in a racing game. I don't have much nostalgia towards those games though so the open world illegal street racing with extremely arcadey handling just didn't have much appeal to me. I kinda liked Shift, but that didn't really catch on and it seemed like NFS mostly spent the last, I dunno, 10+ years trying to recapture what Underground and Most Wanted did. NFS games just haven't interested me for a while due to their arcadey nature. The last NFS game I played was NFS 2015 and I dropped that game after maybe only 5 hours or so. I've missed out most of the NFS games of this gen and last gen.
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